Back in 2023 I had the idea to create an Auraluxinspired video game based on the Bevygame engine. Bevy is a data driven game engine, using ECS (Entity-Component-System).

I made the inital commit on this project back in 2023 with Bevy 0.12. My first draft of the game looked like this:

Since then, the engine matured a lot with the recent Version being Bevy 0.18. I just migrated from 0.12 to 0.18 and made a overhaul of the games visuals. I introduced a lot of neon colors to move more into a Synthwave / 80s arcade style art direction:

Lets see where the gameplay direction of this game goes. In my Inspiration Auralux, you start with some planets that pumpt out units. You then have to capture neutral or enemy planets and use some kind of strategy to produce more units than the enemy player to overthrow them.

I will definitely keep the minimalism and style of the game as it is right now. In terms of gameplay mechanics I could see this game also turning into a cozy game or a Factorio-like with an asymteric AI enemy.

This prototype introduced a lane mechanic, as well as planets types. Extractors produce units, while Mixer planets will turn 2 different colored units into a new color.