I just published Nomad v0.3.0 over on itch.io! Following up on the my last post Nomad 0.2.0, where I talked about procedural generation and the new inserter arms I made a major project shift where we overhauled the whole project.

Nordustry is switching from real-time factory simulation to a roguelike factory simulation. With that I have renamed the project to Nomad. My main inspirations are

  • Factorio - for its factory simulation
  • Dwarf Fortress, They Are Billions, Age of Darkness,… - for its Pause/Resume mechanics
  • FTL - for its roguelike permadeath runs and and the jumping between sectors

What Nordustry was

A Real Time Strategy Factory Simulation game combined with with god-simulation elements like in Black and White.

What Nomad is now

A Roguelite Factory Defense game set in a Sci-Fi universe. Instead of building a static megabase on an infinite plane, you command the Nomad - a space ship fleeing an alien swarm.

What’s New

Visual Improvements

Improved the global world lightning and increased bloom. This way the ore shaders pop much more.

Item-based Building System

I shifted away from classical RTS building where certain items have to be delivered to the construction site. Instead each building is preproduced as a single item - similar to what Factorio does, so buildings can be created by delivering a single item to it.

The Recall and Jump mechanic

The new Recall mechanic is a way to quickly pack up all the buildings external to the mothership to prepare for a clean kump withtou leaving all the precious building. Jumping then brings you to the new Star System screen.

The Mothership and its Hull System

The ship cannot initiate Recall or an FTL jump unless the FTL Drive is surrounded by walls and gates that form an airtight seal.

What’s Next

Next up we are gonna add a system that makes it possible to choose the Motherships location after jumping to a new sector. This way we have a strategic landing phase that will determine how good the player can defend the base and which resources will be easily available.